...I missed you too~
As the two, spent a time together reminiscing the past time they lost. Suddenly you could feel gilgamesh pulling his head away as he bangs his head onto yours Hoping that it would release the chains binding him. I TOLD YOU PAYBACK IS REAL YOU MONGREL.Busy yes.. tho those mongrels from Uruk... Well... Let's just say, it is yet the time to rebuild my friend
He smiles as he looks at you from top to bottom.
Loving the new outfit~
Current initiative: 6 (round 1)
===============================
24: Ciel <320/320 HP> (AC 23, Haste [9 rounds], Hasted [9 rounds])
# 6: Ishtar <160/160 HP> (AC 20, Holy Weapon)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
3
◉◉〇!init next
first.Ciel <320/320 HP> (AC 23)
* Haste [9 rounds] <C>
* Hasted [9 rounds] (AC: +2; Save Advantage: Dexterity; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
36
Damage: 1d8 (6) + 1d6 (4) + 2 + 3 + 1 + 8 [magical piercing] = 24
Attack 2
To Hit: 2d20kh1 (20, 40
Damage (CRIT!): 3d8 (3, 3, 6) + 2d6 (1, 6) + 2 + 3 + 1 + 8 [magical piercing] = 33
Attack 3
To Hit: 2d20kh1 (18, 38
Damage (CRIT!): 3d8 (4, 1, 5) + 2d6 (6, 6) + 2 + 3 + 1 + 8 [magical piercing] = 36
Attack 4
To Hit: 2d20kh1 (40
Damage (CRIT!): 3d8 (7, 5, 3) + 2d6 (1, 6) + 2 + 3 + 1 + 8 [magical piercing] = 36
Attack 5
To Hit: 2d20kh1 (17, 37
Damage (CRIT!): 3d8 (2, 4, 6) + 2d6 (6, 6) + 2 + 3 + 1 + 8 [magical piercing] = 38
Attack 6
To Hit: 2d20kh1 (20, 40
Damage (CRIT!): 3d8 (6, 6, 5) + 2d6 (5, 6) + 2 + 3 + 1 + 8 [magical piercing] = 42
Total Damage: 209Ishtar <0/160 HP> (AC 20)
5
〇3
◉〇〇!update
32
Damage: 1d10 (4) [magical force] = 4
33
Damage: 1d10 (1) [magical force] = 1
Concentration: DC 1028
Damage: 1d10 (9) [magical force] = 9
Concentration: DC 10
Current initiative: 25 (round 3)
================================
# 25: Atalanta(Alter) <208/208 HP> (AC 27, Invisibility)
6: Yasuke <146/256 HP> (AC 21, Rage [9 rounds])
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
1
◉◉◉◉
2
◉◉◉
3
◉◉◉
4
◉◉Atalanta(Alter) <208/208 HP> (AC 27)
> Immunities: poison, disease
32
Damage: 2d8 (3, 2) + 8 + 5 + 10 [magical piercing] = 28
21
Damage: 2d8 (2, 2) + 8 + 5 + 10 [magical piercing] = 27
Attack 2
To Hit: 1d20 (3) + 18 + -5 = 16
Miss!
Attack 3
To Hit: 1d20 (3) + 18 + -5 = 16
Miss!
Attack 4
To Hit: 1d20 (3) + 18 + -5 = 16
Miss!
Total Damage: 27Yasuke <201/256 HP> (AC 21)
Atalanta(Alter) <208/208 HP> (AC 27)
> Immunities: poison, disease
28
Damage: (2d8 (8, 3) + 8 + 5 + 10 [magical piercing]) / 2 = 17
Attack 2
To Hit: 1d20 (15) + 18 + -5 = 28
Damage: (2d8 (8, 8) + 8 + 5 + 10 [magical piercing]) / 2 = 19
Attack 3
To Hit: 1d20 (1) + 18 + -5 = 14
Miss!
Attack 4
To Hit: 1d20 (17) + 18 + -5 = 30
Damage: (2d8 (8, 7) + 8 + 5 + 10 [magical piercing]) / 2 = 19
Total Damage: 553
◉◉〇Yasuke <146/256 HP> (AC 21)
> Resistances: bludgeoning, piercing, slashing
* Rage [9 rounds] (Damage Bonus: 4; Resistance: bludgeoning, piercing, slashing)
Atalanta(Alter) <208/208 HP> (AC 27)
> Immunities: poison, disease
* Invisibility <C>
Current initiative: 15 (round 4)
================================
20: Dr. Orphelia Maxwell Germi <0/156 HP> (AC 23)
# 15: Vritra <6/208 HP> (AC 20)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Dr. Orphelia Maxwell Germi <156/156 HP> (AC 23)
Vritra <134/208 HP> (AC 20)
> Immunities: disease, poison
Dr. Orphelia Maxwell Germi <156/156 HP> (AC 23)
23
Damage: 1d8 (1) + 9 + 1d6 (2) [magical piercing] = 12
Attack 2
To Hit: 1d20 (4) + 11 = 15
Miss!
Attack 3
To Hit: 1d20 (18) + 11 = 29
Damage: 1d8 (7) + 9 + 1d6 (2) [magical piercing] = 18
Total Damage: 30Vritra <104/208 HP> (AC 20)
> Immunities: disease, poison
25
Damage: (1d6 (1) + 2d6 (3, 6) + 2 + 5 + 4) [lightning] = 21
1
◉◉◉〇20
Miss!18
Miss!30
Damage (CRIT!): (2d6 (4, 6) + 4d6 (6, 3, 2, 6) + 2 + 5 + 4) [lightning] = 38
16
Miss!31
Damage (CRIT!): (2d6 (4, 4) + 4d6 (2, 1, 4, 2) + 2 + 5 + 4) [lightning] = 28
Dr. Orphelia Maxwell Germi <90/156 HP> (AC 23)
Vritra <20/208 HP> (AC 20)
> Immunities: disease, poison
30
Damage (CRIT!): (2d6 (3, 5) + 4d6 (5, 5, 5, 1) + 2 + 5 + 4 + 6d6 (4, 2, 4, 2, 3, 4)) + 6d6 (5, 5, 4, 6, 6, 1) [lightning] = 81
27
Damage: (1d6 (2) + 2d6 (1, 2) + 2 + 5 + 4 + 3d6 (6, 3, 4)) + 3d6 (3, 2, 2) [lightning] = 36
1
◉◉〇〇20
Miss!21
Miss!16
Miss!Dr. Orphelia Maxwell Germi <11/156 HP> (AC 23)
Vritra <6/208 HP> (AC 20)
> Immunities: disease, poison
30
Damage (CRIT!): (2d6 (2, 4) + 4d6 (1, 5, 5, 5) + 2 + 5 + 4 + 6d6 (5, 1, 6, 6, 3, 1)) + 6d6 (1, 1, 4, 1, 5, 1) [lightning] = 68
25
Damage (CRIT!): 2d8 (4, 8) + 4 [piercing] = 16
24
Damage (CRIT!): 2d8 (3, 5) + 4 [piercing] = 12
22
Damage (CRIT!): 2d8 (6, 3) + 4 [piercing] = 13
26
Damage (CRIT!): 2d8 (4, 7) + 4 [piercing] = 15
26
Damage (CRIT!): 2d8 (7, 3) + 4 [piercing] = 14
Current initiative: 13 (round 3)
================================
19: Nagato <1/196 HP> (AC 18, Rage [8 rounds])
# 13: Ibaraki-douji <29/384 HP> (AC 17)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Nagato <196/196 HP> (AC 18)
> Resistances: fire, cold
Ibaraki-douji <296/384 HP> (AC 17)
Nagato <151/196 HP> (AC 18)
> Resistances: fire, cold, bludgeoning, piercing, slashing
* Rage [9 rounds] (Damage Bonus: 3; Resistance: bludgeoning, piercing, slashing)
Ibaraki-douji <178/384 HP> (AC 17)
!g ss 3 -1
!help game spellslot
for help.!help multiroll
for help.Nagato <34/196 HP> (AC 18)
> Resistances: fire, cold, bludgeoning, piercing, slashing
* Rage [8 rounds] (Damage Bonus: 3; Resistance: bludgeoning, piercing, slashing)
Ibaraki-douji <29/384 HP> (AC 17)
28
Damage: (1d8 (1) + 11 [magical slashing]) / 2 + (1d8 (4) [fire]) / 2 = 8
Attack 2
To Hit: 2d20kh1 (20, 33
Damage (CRIT!): (2d8 (1, 3) + 11 [magical slashing]) / 2 + (2d8 (4, 3) [fire]) / 2 = 11
Attack 3
To Hit: 2d20kh1 (16
Miss!
Attack 4
To Hit: 2d20kh1 (24
Damage: (1d8 (1) + 11 [magical slashing]) / 2 + (1d8 (7) [fire]) / 2 = 9
Total Damage: 2831
Damage: 1d8 (6) + 11 [magical slashing] + 1d8 (5) [fire] = 22
26
Damage: 1d8 (2) + 11 [magical slashing] + 1d8 (5) [fire] = 18
24
Damage: 1d8 (1) + 11 [magical slashing] + 1d8 (2) [fire] = 14
23
Damage: 1d8 (5) + 11 [magical slashing] + 1d8 (7) [fire] = 23
”Look through my eyes. Witness me, Mèstra,”
Richard added to his Master. ”It matters not who emerges victorious; You shall see for yourself the radiance of my Excalibur!”
Oh Okay
Phem stopped for a moment to watch through Saber's Eyes I was just prepping to do some cooking but I'll gladly watch
”Cooking you say? Allow me to accompany you sometime. I am quite proud of my culinary skills!”
I'd be glad to get some help! Good Luck Saber!
”For that I am grateful. Very well, I shall give this battle my utmost best!”
Current initiative: 20 (round 2)
================================
24: Richard I <0/176 HP> (AC 20)
# 20: TH3 <Healthy>
18: TH1 <Injured>
10: White Rider <76/96 HP> (AC 15, Danse Macabre [60.0 minutes])
8: TH2 <Healthy>
5: TH4 <Healthy>
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
18
.
TH2 was added to combat with initiative 1d20 (7) + 1 = 8
.
TH3 was added to combat with initiative 1d20 (19) + 1 = 20
.
TH4 was added to combat with initiative 1d20 (4) + 1 = 5
.Oh wow she Just used her NP.
Deception. When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. If your check succeeds, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can't be deceived by you in this way for 1 hour.
26
Damage: 1d8 (4) + 7 + 1 [slashing] = 12
Attack 2
To Hit: 2d20kh1 (22
Damage: 1d8 (7) + 7 + 1 [slashing] = 15
Attack 3
To Hit: 2d20kh1 (13, 25
Damage: 1d8 (5) + 7 + 1 [slashing] = 13
Total Damage: 40Richard I <151/176 HP> (AC 20)
TH3 <Healthy>
17
Miss!
Attack 2
To Hit: 1d20 (1) + 5 = 6
Miss!TH1 <Injured>
20
Damage: 1d12 (9) + 3 + 5 + 5 [slashing] = 22
Attack 2
To Hit: 1d20 (20) + 5 = 25
Damage (CRIT!): 2d12 (12, 9) + 3 + 5 + 5 [slashing] = 34
Total Damage: 56White Rider <76/96 HP> (AC 15)
> Resistances: frightened, poisoned, necrotic
> Immunities: critical
5
◉〇TH2 <Healthy>
28
Damage: 1d12 (2) + 3 + 5 + 5 [slashing] = 15
Attack 2
To Hit: 1d20 (20) + 5 + 5 = 30
Damage (CRIT!): 2d12 (9, 9) + 3 + 5 + 5 [slashing] = 31
Total Damage: 46TH4 <Healthy>
16
Miss!
Attack 2
To Hit: 1d20 (15) + 5 + 5 = 25
Damage: 1d12 (5) + 3 + 5 + 5 [slashing] = 18
Total Damage: 18Richard I <31/176 HP> (AC 20)
TH3 <Healthy>
30
Damage (CRIT!): 2d12 (11, 5) + 3 + 5 + 5 [slashing] = 29
Attack 2
To Hit: 1d20 (20) + 5 + 5 = 30
Damage (CRIT!): 2d12 (1, 9) + 3 + 5 + 5 [slashing] = 23
Total Damage: 52At Least you did your best?
Phem said to Saber after watching him get his ass beat"Haha, well, that was to be expected. Though I did not expect for her to have unleashed her Noble Phantasm so quickly!"
Although he was defeated, Richard did not hold any negative feelings towards White Rider.I saw you Deployed your Noble Phantasm, do you need any more Mana to recharge?
Okay sorry about bothering you, I just wanted to make sure you are in peak grace at all time.
Current initiative: 7 (round 3)
===============================
13: Mori Hoshi <31/45 HP> (AC 16)
# 7: Victoria Rodriguez <27/27 HP> (AC 16)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Mori Hoshi <45/45 HP> (AC 16)
> Resistances: fire, cold
> Immunities: poison, diseases
Victoria Rodriguez <7/18 HP> (AC 16)
Mori Hoshi <11/45 HP> (AC 16)
> Resistances: fire, cold
> Immunities: poison, diseases
Victoria Rodriguez <7/18 HP> (AC 16)
Mori Hoshi <11/45 HP> (AC 16)
> Resistances: fire, cold
> Immunities: poison, diseases
Victoria Rodriguez <27/27 HP> (AC 16)
Two chains. That's fine, right?
It should be big enough.
She was under this impression until Wiltrud reveals more to her plan. Wait. Two? Are you certain?
Vánagandr asks. That would mean I am going to be one away from becoming the same beast that help orchestrate Ragnarok.
The wolf sits in the middle of the room, shortly ending the illusion that made her look like this 'normal,' and innocent wolf. Returning to her large size with frost building and making the room far more colder than it was.
Leyding and Dromi. The two fetters that hold me. That is what they're called.
Not my problem. Of course, I don't think you're careless enough to so much as make a scene here knowing what will happen, not to mention my other servants are a call away. Neither do I care what you are, like I told you, I don't think this is "the right thing to do" or whatever. It pisses me off, so I'll break them, nothing more or less. If I thought I could get away with it, I'd snap them all, but those two will be enough...for now.
Nodding as she draws on the understanding given to her of her Servant, she calmly raises her hand as a seal begins to glow.
I break them like this, right?
"The first one, called Leyding. With this Command Seal, time to undo it...!"
@ArbyOrNotToBeHmph! I know better. I'm not some mindless wolf after all.
Rider rolls her eyes. So be it. These chains have been annoying since my arrival. Simply announce your command and your words will break three of the strongest chains known to man and mystery.
And with that, Vánagandr closes her eyes and sits still. Maintaining silence as Wiltrud uses her command seal to get rid of Leyding. The first of three fetters that block the wolf's divinity and a portion of her strength.
With the command made, the seal in her hand glows and slowly disappears. At the same time of the command seal's disappearance, one of the chains on Vánagandr's body begins to disappear. And immediately, Wiltrud can see how much of an effect it had on the Rider servant.
As the chain falls to the ground, the Chaldean can feel the ground break. Simply showing just how heavy these restrains were. And once it falls, it de-materializes itself. Like a servant entering spirit form with these motes of light flying to the air and remove itself from reality. Wiltrud would then see Vánagandr flinch and her body beginning to grow a size larger. Reaching 32 feet in height. Having doubled her size. Not only that, the room gets colder. Her fur glowing as Wiltrud can feel her divinity beginning to return. Feeling the change, the wolf lets out a mighty howl.
Leyding was no longer there. Now Vánagandr takes the appearance of a slightly more intimidating creature. With two chains remaining, who knows what other evolution she'll go through as the chains fall.
I feel... power...
The wolf growls. Getting a little excited as she smacks the ground a few times.If I wasn't sure before... Amazing~
And without hesitation, another Seal began to glow. "By this Command Seal, have the second, Dromi, be undone!" Heh, this will be quite the entertaining surprise for everyone, don't you think~?
@ArbyOrNotToBe
The sea continued to roar and the pines creaked in the wind.
She really was all alone now.
But she could never shake the feeling someone was standing right besides her.
Like a ghost.
If you're going to see the Girls body, tell the Director here is another one in the Virtual Battle Space.
Notifies his @Baka | Olga, Theisoa Master
and continues his pursuit of the Archer.
Current initiative: 17 (round 5)
================================
# 17: Theano Hippolyta Nicolo <0/48 HP> (AC 21)
9: Naomi Shirakawa <0/230 HP> (AC 23)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Theano Hippolyta Nicolo <48/48 HP> (AC 21)
26
Damage: 1d8 (5) + 11 [magical piercing] + 3d6 (4, 5, 4) [lightning] = 29
Attack 2
To Hit: 1d20 (19) + 16 = 35
Damage: 1d8 (6) + 11 [magical piercing] + 3d6 (5, 4, 2) [lightning] = 28
Attack 3
To Hit: 1d20 (5) + 16 = 21
Miss!
Total Damage: 5724
Damage: 1d8 (7) + 11 [magical piercing] + 3d6 (1, 5, 4) [lightning] = 28
Attack 2
To Hit: 1d20 (15) + 16 = 31
Damage: 1d8 (6) + 11 [magical piercing] + 3d6 (1, 3, 6) [lightning] = 27
Attack 3
To Hit: 1d20 (11) + 16 = 27
Damage: 1d8 (2) + 11 [magical piercing] + 3d6 (2, 6, 2) [lightning] = 23
Total Damage: 78Naomi Shirakawa <18/230 HP> (AC 23)
16
; Failure!
Effect: Paralyzed (Hold Person) [10 rounds] (Resist Paralysis; Parent: Hold Person)2
◉◉〇Theano Hippolyta Nicolo <48/48 HP> (AC 21)
* Paralyzed (Hold Person) [10 rounds] (Resist Paralysis; Parent: Hold Person)
- At the end of each of its turns, the target can make another DC 18 Wisdom saving throw
- On a success, the spell ends on the target
(edited)11
; Failure!Naomi Shirakawa <18/230 HP> (AC 23)
* Hold Person [9 rounds] <C>
Theano Hippolyta Nicolo <48/48 HP> (AC 21)
* Paralyzed (Hold Person) [9 rounds] (Resist Paralysis; Parent: Hold Person)
- At the end of each of its turns, the target can make another DC 18 Wisdom saving throw
- On a success, the spell ends on the target
(edited)12
; Failure!Naomi Shirakawa <18/230 HP> (AC 23)
* Hold Person [8 rounds] <C>
Theano Hippolyta Nicolo <12/48 HP> (AC 21)
(edited)22
; Success!Naomi Shirakawa <18/230 HP> (AC 23)
29
Damage: 1d8 (8) + 5 + 1d4 (2) [magical slashing] = 15
Attack 2
To Hit: 2d20kh1 (17, 27
Damage: 1d8 (8) + 5 + 1d4 (3) [magical slashing] = 16
Total Damage: 31Theano Hippolyta Nicolo <0/48 HP> (AC 21)
Current initiative: 12 (round 2)
================================
17: Sango Yami <5/5 HP> (AC 12)
# 12: Naomi Shirakawa <245/245 HP> (AC 24)
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Sango Yami <5/5 HP> (AC 12)
Naomi Shirakawa <11/245 HP> (AC 24)
Sango Yami <5/5 HP> (AC 12)
Naomi Shirakawa <245/245 HP> (AC 24)
Current initiative: 9 (round 2)
===============================
# 9: Victoria Rodriguez <36/54 HP> (AC 15)
8: Akane Gyūnyū <0/26 HP> (AC 20)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Victoria Rodriguez <54/54 HP> (AC 15)
Akane Gyūnyū <26/26 HP> (AC 18)
Victoria Rodriguez <36/54 HP> (AC 15)
Current initiative: 11 (round 4)
================================
# 11: Akane Gyūnyū <0/26 HP> (AC 18)
8: Victoria Rodriguez <19/54 HP> (AC 15)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Akane Gyūnyū <0/26 HP> (AC 18)
I just have to make sure she doesn't have the chance to strike
Akane thought to herself as she aimed for Victoria's sword hand in an attempt to disarm herVictoria Rodriguez <43/54 HP> (AC 15)
Akane Gyūnyū <15/26 HP> (AC 18)
Victoria Rodriguez <43/54 HP> (AC 15)
Akane Gyūnyū <15/26 HP> (AC 18)
Victoria Rodriguez <19/54 HP> (AC 15)
Akane Gyūnyū <0/26 HP> (AC 18)
Current initiative: 25 (round 7)
================================
# 25: Victoria Rodriguez <0/54 HP> (AC 15)
21: Akane Gyūnyū <10/26 HP> (AC 20)
-----COMBAT ENDED-----
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Victoria Rodriguez <54/54 HP> (AC 15)
Akane Gyūnyū <26/26 HP> (AC 18)
Victoria Rodriguez <42/54 HP> (AC 15)
Akane Gyūnyū <26/26 HP> (AC 20)
Victoria Rodriguez <33/54 HP> (AC 15)
Akane Gyūnyū <26/26 HP> (AC 20)
Victoria Rodriguez <4/54 HP> (AC 15)
Akane Gyūnyū <26/26 HP> (AC 20)
Victoria Rodriguez <4/54 HP> (AC 15)
Akane Gyūnyū <10/26 HP> (AC 20)
Victoria Rodriguez <4/54 HP> (AC 15)
Akane Gyūnyū <0/26 HP> (AC 20)
Victoria Rodriguez <1/54 HP> (AC 15)
!init begin
> (edited)Current initiative: 18 (round 13)
=================================
# 18: Saboten Naeno <10/30 HP> (AC 13, Entangle [9 rounds])
14: Leopold Specumaer <173/190 HP> (AC 22)
7: US1 <Dead> (Restrained (Entangle) [9 rounds])
(edited)!init join
If it's a 5e monster: !init madd <monster name>
Otherwise: !init add <modifier> <name>
Saboten Naeno <30/30 HP> (AC 13)
!cast [spell name] -t "[name of target]"
> (edited)!a [attack name] -t "[name of target]"
>2
◉◉〇Leopold Specumaer <190/190 HP> (AC 22)
3
◉◉〇Saboten Naeno <30/30 HP> (AC 13)
* Spike Growth [9.9 minutes] <C>
* Spiked Ground [9.9 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
18
Miss!Leopold Specumaer <173/190 HP> (AC 24)
* Haste [9 rounds] <C>
* Hasted [9 rounds] (AC Bonus: 2; Save Advantage: Dexterity; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
7
DC: 1828
Damage: 1d10 (8) + 2 [magical piercing] = 10
Concentration: DC 10
DEX Save: 1d20 (13) + 3 = 16
; Failure!
Damage: 7 [magical cold] = 7
Concentration: DC 101
◉◉◉〇!c con
is enoughSaboten Naeno <13/30 HP> (AC 13)
* Spike Growth [9.8 minutes] <C>
* Spiked Ground [9.8 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
5
Effect: Aid (Max HP Bonus: 5)
Healing: -5 [magical heal] = -5
2
◉〇〇Leopold Specumaer <173/190 HP> (AC 24)
* Haste [8 rounds] <C>
* Hasted [8 rounds] (AC Bonus: 2; Save Advantage: Dexterity; Parent: Haste)
- The target's speed is doubled
- They gain an additional action on each of its turns
- When the spell ends, the target can't move or take actions until after its next turn
!help init re
for help.Saboten Naeno <18/30 HP> (AC 13)
* Spike Growth [9.7 minutes] <C>
* Spiked Ground [9.7 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
Leopold Specumaer <173/190 HP> (AC 22)
7
.US1 <Healthy>
1
Miss!Saboten Naeno <18/30 HP> (AC 13)
* Spike Growth [9.6 minutes] <C>
* Spiked Ground [9.6 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
3
DC: 1520
; Success!1
◉◉◉〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Injured>
12
Miss!Saboten Naeno <18/30 HP> (AC 13)
* Spike Growth [9.5 minutes] <C>
* Spiked Ground [9.5 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
17
Miss!Leopold Specumaer <173/190 HP> (AC 22)
US1 <Bloodied>
12
Miss!Saboten Naeno <18/30 HP> (AC 13)
* Spike Growth [9.4 minutes] <C>
* Spiked Ground [9.4 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
5
Effect: Aid (Max HP Bonus: 5)
Healing: -5 [magical heal] = -5
2
〇〇〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Bloodied>
17
Damage: 1d8 (7) + 3 + 3 [necrotic] = 13
Concentration: DC 10Saboten Naeno <10/30 HP> (AC 13)
* Spike Growth [9.3 minutes] <C>
* Spiked Ground [9.3 minutes] (Attack: Spike Growth; Parent: Spike Growth)
- When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels
21
; Success!3
◉◉〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Bloodied>
Saboten Naeno <10/30 HP> (AC 13)
* Entangle [9 rounds] <C>
6
; Failure!
Effect: Slowed [10 rounds] (AC Bonus: -2; Attempt Casting; Resist Slow; Parent: Slow)3
◉〇〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Bloodied>
* Slowed [10 rounds] (AC Bonus: -2; Attempt Casting; Resist Slow; Parent: Slow)
- Target's speed is halved, and takes a -2 penalty to AC and Dexterity saving throws
- No reactions, either an action or a bonus action per turn, only one atttack
- If casting a spell with a casting time of 1 action, roll to see if its delayed
- They can repeat the DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on a success
Saboten Naeno <10/30 HP> (AC 13)
* Slow [9 rounds] <C>
12
DC: 1513
; Failure!
Damage: (12 [magical poison]) * 0 = 0
3
〇〇〇Leopold Specumaer <173/190 HP> (AC 22)
3
DC: 1820
Damage: 1d10 (8) [magical piercing] = 8
DEX Save: 1d20 (20) + 3 = 23
; Success!1
◉◉〇〇US1 <Bloodied>
* Slowed [9 rounds] (AC Bonus: -2; Attempt Casting; Resist Slow; Parent: Slow)
- Target's speed is halved, and takes a -2 penalty to AC and Dexterity saving throws
- No reactions, either an action or a bonus action per turn, only one atttack
- If casting a spell with a casting time of 1 action, roll to see if its delayed
- They can repeat the DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on a success
Saboten Naeno <10/30 HP> (AC 13)
* Slow [8 rounds] <C>
21
Damage: 2d6 (4, 1) [magical piercing] = 5
1
◉◉〇〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Critical>
* Slowed [8 rounds] (AC Bonus: -2; Attempt Casting; Resist Slow; Parent: Slow)
- Target's speed is halved, and takes a -2 penalty to AC and Dexterity saving throws
- No reactions, either an action or a bonus action per turn, only one atttack
- If casting a spell with a casting time of 1 action, roll to see if its delayed
- They can repeat the DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on a success
Saboten Naeno <10/30 HP> (AC 13)
* Slow [7 rounds] <C>
10
; Failure!
Effect: Restrained (Entangle) [10 rounds] (Save Disadvantage: Dexterity; Attack Disadvantage; Resist Entanglement; Parent: Entangle)1
◉〇〇〇Leopold Specumaer <173/190 HP> (AC 22)
US1 <Critical>
* Restrained (Entangle) [10 rounds] (Save Disadvantage: Dexterity; Attack Disadvantage; Resist Entanglement; Parent: Entangle)
- Target use its action to make a Strength check against your spell save DC. On a success, it frees itself
(edited)2
; Failure!Saboten Naeno <10/30 HP> (AC 13)
* Entangle [9 rounds] <C>
7
DC: 1510
; Failure!
Damage: 7 [magical acid] = 7
Loading Successful.
"Now to wait for Penthisilea." Theano remarked, standing amid the tall mountains of Greece. Not too far in the distance lingered Olympus yet they were a decent distance away.
@[Serpon]Teno/Penth/Nico/Azu